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Then I'll Dig A Tunnel From My Window To Yours

I tend to be pretty inconsistent with my touchstones. The longest I’ve ever had a “favorite”Playtime1_1 movie was probably the five years I spent supporting Pulp Fiction (which, along with my copy of the Stop Making Sense soundtrack held over from eighth grade, still stands as one of the two objects I can cite on to assure myself that I had some taste before I went off to college), but it’s easy to be loyal when you don’t know any better; by my first college Christmas break, that title had changed hands dozens of times. “Best”, too, never really settled down, even once I was able to divorce “best” from “favorite”. It really only gets worse as you get more specific – “funniest”, “best written”, “coolest”, and such are all just a disc change away from revolution – to the point where now I really don’t bother to keep track, except in good fun.

The exception to this is “most interesting”; I have yet to see anything come close to being as interesting as Jacques Tati’s 1967 masterpiece Playtime, and in spite of the fact that I never anticipated seeing a movie like Playtime before actually seeing it, I still can’t imagine anything else being as completely engrossing as it. The caveat, of course, is that this is only true because I am a sad little dork of a person who reads film theory and nonfiction for fun, and there is a wide gulf of opinion between me and people for whom those damned Lord of the Rings movies are the ideal cinematic experience. This is fine; this is democracy in action, and I am no longer an (avowed) socialist. But I have yet to come across a cinematic category of interest into which I can’t find a way to shoehorn Playtime, and it has a nasty long-standing habit of crushing all contenders.

Playtime is a visual movie, a phrase which, if you don’t think “cinema” has any self-sustaining appeal all by itself, generally means “boring as all fuck”. This is not an unfair way to describe Playtime, I guess; the film basically follows Tati’s iconic character Monsieur Hulot around for a day in a big city as he tries to get a job, meets an old army friend, goes to a club, blah blah blah. The fact that it’s a comedy doesn’t really help anything in this case; Tati’s brand of comedy is descended straight from the silent tradition, so it’s less Uproarious Laughter and more Humorous Little Things. There really isn’t any possible way to make it sound cool.

And then you start watching it and you forget all of that. The essence of what Playtime actually is is basically “Here’s how the modern world works” rendered as a comedy, and the essence of what makes it so mindfuckingly interesting is how literally what I just said plays out. Playtime is all about showing you components of modern life and how they actually look when you pay attention to them apart from their actual use; if you’ve seen Crumb (and get to the video store right the fuck now if you haven’t) and remember the photos he drove around the city taking and then worked them into his drawings ever after when he’d forget what telephone poles looked like – okay, imagine if someone made an entire fictional film with that attitude. “This stuff isn’t put here to be visually pleasing”, Crumb points out; it’s there to fill a function, and we tend to ignore it when we’re not engaging with that function. Like Crumb’s art, Playtime is all about confronting this stuff at a distance from its functionality; if it has a point, it’s pretty much just that the modern world is a crazy, disorganized place where ridiculous stuff happens all around you all the time and you just don’t notice it.

And I do mean “all around” and “all the time”. What defines the character of Playtime’s greatness is how absurdly busy every shot is: shots will contain dozens of sight gags, all happening simultaneously, and all you can do as a viewer is dart your eyes around the frame trying to keep up. You can sit there awed by the giant scope of the cavernous rooms, but you’re going to miss the nuns’ headdresses flapping like birds’ wings’, and you’re not going to be able to try to discern which figures up against the windows are real and which are cardboard cutouts, and there’s even a pretty good chance that you’ll miss out on the central character’s introduction in the film (which I did until I saw the film for a third time), not to mention about fifty other equally minor things which are just fun to notice. And this is all within the first three minutes of the film.

Playtime is a very, very, very, very, very big movie. It’s shot in 70mm, so basically you can see twice as much stuff going on as you normally could, and Tati’s sets were so gigantic that they were actually referred to by the film press as “Tati-town” since basically he had to build a fake city (it’s worth mentioning that Tati went broke making Playtime, both financially and in terms of critical reputation). But the end result is something huge and unique; you’ll never see a movie try to force you to sort through more stuff at once – it actually pretty much sets you up to fail. I’ve seen Playtime close to ten times now (only once in the theater), but every time I watch it, I notice new sight gags which make the timeline of the film’s events just a little bit clearer.

If there is a proPlaytime3blem with this method of filmmaking, it is that it makes for some intensely frustrating struggles trying to describe why this is worthwhile. The easiest way would just be to suggest that you click on the picture to the left and imagine everything moving –all those little elements distinctly operating on their own, each a potential site for something cool and wonderful. Thankfully, however, this is 2004; we live in a hypertextual world, and I can safely assume that my readers know about the Arcade Fire.

When the Arcade Fire’s debut album Funeral came out last year, the critical community was split into two camps: the overwhelming majority who claimed that Funeral was one of the most vibrant, compelling albums to come down the pipe in a long, long time (true), and the tiny (yet very vocal) minority indignantly pointing out that the Arcade Fire weren’t necessarily doing anything new or interesting or particularly significant (also true). But even the haters couldn’t deny the power of the Arcade Fire’s live show, where all eight thousand members of the band would be switching instruments several times per song, and you’d have to deal with all these people singing at the top of their lungs right at the audience, and periodically a guy who looks like Napoleon Dynamite runs around and wails on the walls with some drumsticks. My friend David went to go see their first show in Los Angeles and said people were just staggering out of the club, clearly unable to process the tidal wave of stimuli they’d just been brought to face; I saw them live last month and I can absolutely vouch for this.

The difference, of course, is that with the CD, you the audience retain a certain degree of control over the experience – the experience of their songs is pretty self-evident, and you can pretty much get it without mining every second of every song to figure out which instruments come in where and why. But the live show is just a tornado; the organs of perception have their limits, and you can’t focus on Napoleon Dynamite over by the walls and the girl playing violin with the most passionate intensity you’ve ever seen at the same time. It just takes you over, and the fun lies in keeping up – or, if you’re lucky, being totally unable to keep up with the parts and just giving yourself over to appreciating the sum. Because you’re in charge of how you receive the experience, the quality of the time you spend in the band’s company is entirely up to you.

Okay, Playtime is that. You can’t possibly keep up with it; the challenge and the fun lies in noticing things, little elements that flesh out the logic of the world, and this is a completely independent exercise. Playtime’s reward for You The Viewer is a genuine sense of an individual experience, which is rare enough in any medium but especially in the medium of film. Film is all about the shared experience, which is completely interesting on one level and insanely frustrating on another; I can’t tell you how dispiriting it is to argue with clods who’ve seen a movie you find meaningful but got something random and completely idiotic from it, because unless you’re enough of an asshole to say that they’re wrong for not having your catalog of life experiences, then their position is wholly supportable by the text. (You have no idea how many skulls I wanted to thump after Fahrenheit 9/11 on both sides of the political divide. Jesus.) But with Playtime, theoretically you could have someone make a chronological list of every single thing they noticed in the film and still get an entirely different experience from it simply because your eyes wandered at a certain point. Compare that to Godfrey Reggio’s Koyaanisqatsi (an insanely interesting film in its own right, but absolutely one which guides you along a path to a point), and, well, there you go.

Consequently, I don’t really want to get into any of the reasons why I continually find Playtime to be such a fascinating viewing experience, although I will anyway: I can find stuff in it about the relationship between modernity and the individual, or I can find stuff in it about how you can organize a movie, or I can relate the viewing experience to the experience of walking around in the world, or I can find stuff in it about the ongoing dialogue between the medium of cinema and our notions of “reality”, or I can just sit back and enjoy some masterfully-crafted physical comedy, or god only knows what else. The point which Playtime alone seems to be able to convey cinematically is that finding the point isn’t the point; the point is to look in the first place, and even if you find something, the point is to keep looking. I’d pretty much describe life as having the same point, but of course that’s hardly the point.


February 10, 2005 in Film | Permalink | Comments (0) | TrackBack (0)

Gary Busey: Crazy, for Christ

Mr. BUSEY: "I was raised as a Christian, baptized when I was 12, but I didn't really have any idea of what it was like to be a true, full-blooded Christian until I went through the experiences that God gave me to go through ...

MEEUWSEN: Yeah.

Mr. BUSEY: ... which were cocaine

I wish this interview were book-length.


February 10, 2005 in Current Affairs | Permalink | Comments (0)

I submitted this to Stylus Magazine a while back; I was told that Josh Timmerman was slow in the getting-back-to-folks department, but after a month and a half I figured I just got shot down. However, I still think it's one of the better things I've ever written, and now I have this blog. SO:

--------------

Two Things

11901I have two things to say about the film 11"9'01:

1. By this point, having seen 11’9”01 five or six times, I have found one conclusion to be inescapable: Fuck a Michael Moore. Seriously. I mean yes, fuck a Fox News too, but with television’s transparent corporate structuring you kind of have to factor (no pun intended) in a certain level of institutional perversion. Michael Moore, on the other hand, makes movies – hell, he makes movies which repudiate the corporate structure both in essence and substance. I have the right to expect better of him.

It’s not that I disagree with his views – far, far from it – but rather with the paradoxical lack of democracy in his films. Your faith in Moore as a filmmaker is fundamentally tied to whether or not you believe what he shows you – that is to say, if you buy into his assertion that, say, corporations have no right to abandon their workers, then you’re probably going to get more out of Roger & Me than someone who doesn’t. I don’t mean to come down on agitprop cinema or anything, but seriously, good god, has the corpse of cinema decomposed to the point where even in light of the global events of the last few years, this Manichaean pot-bangery is still the best available option?

Thank God for films like 11’9”01, films which attempt to break free of the vacuous objectivity that plagues most movies and damn near all political ones. Allow me to quote the monograph that gradually fades in to open the film:

11’9’01, September 11th: A Film.
11 Directors from different countries and cultures.


11 Visions of the tragic events that occurred in
New York City on September 11th 2001.
11 points of view committing their subjective conscience.

Complete freedom of expression.

11’9”01, you see, is an omnibus film, an assemblage of short films contributed by multiple directors focusing on a single topic. In addition to being a really fun and interesting way to make and/or watch a movie, the approach also has the effect of forcibly preventing the audience from locking into a single subjectivity due to the constant hopping from short to short. Apply that formula to a historical event with the inherent potency of a September 11th, and you’ve got the recipie for a damned interesting, damned thought-provoking movie. I found many of the shorts to be dull or amateurish, but there’s no denying the alchemic tension when you’re forced to confront, say, a harshly critical piece (Ken Loach’s recounting of the American-sponsored coup in Chile) immediately after a work of charm, if not outright fantasy (Idrissa Ouedraogo’s story of five poverty-stricken African boys who plot to capture Osama bin Laden for the reward money). It’s not so really that fourth gear differs radically from third; rather, it’s the fact that you, the viewer, are forced to do the shifting yourself.

Of course, the inherent downside to this approach – and here’s where it gets good – is that since the films aren’t necessarily going to be equally good, not all of the viewpoints are going to command the same degree of respect. A few weeks ago I watched If You Were Me, an omnibus film organized by the Human Rights Commission of Korea, and forgot nearly everything outside of what the “best” contributions had to teach. It’s a serious flaw in that it disrespects the issues being presented even more than the artists presenting them, and given that omnibus films are inherently issue-oriented, well, it ain’t good.

Again, this is why the Lord put 11’9”01 on this earth. In an effort to ward off this critical negligence, producer Alain Brigand (director of Microcosmos and Winged Migration) imposed one elegant limitation on the filmmakers: the films each had to be exactly eleven minutes, nine seconds, and one frame long (hence the title). I can’t say that I don’t see where the haters are coming from when they write this off as a gimmick since nobody’s really going to notice a single frame missing, but to do so almost seems like an act of willfully missing the point. It isn’t just that In This Galaxy Of Short Films None Is The Correct One – it’s that no viewpoint is formally privileged above the others. Everyone gets the exact same box of crayons.

The point of all of this, of course, is not to force the audience to pick a viewpoint which appeals most to them, but rather to meditate on what September 11th and “context” have to do with each other. In terms of movies that get the audience to play along with the mechanism, I afford 11’9”01 the kind of esteem I usually reserve for things like Playtime; given the talent involved in the film, resisting the urge to choose “a favorite/the best” is a fruitless exercise at best, but doing just that goes against the film’s sine qua non. It’s an immensely nuanced work, one where participation on any level demands a certain level of political participation whether you’re aware of it or not. It’s also a work which, by virtue of the fact that your life doesn’t exist in a vacuum either, has held up outrageously well for me in the year since I’ve had it; I have yet to watch it without drawing a new conclusion on one or more of the shorts. But, I mean, hey, who needs that when we’ve got Lila Lipscomb beating us over the head with her sorrow?

Seriously. Fuck a Michael Moore.

2. MOTHER OF GOD, YOU HAVE TO SEE THE ONE BY ALEJANDRO GONZALEZ INARRITU. I MEAN MOTHER OF MOTHERFUCKING GOD, Y'ALL.


February 08, 2005 in Film | Permalink | Comments (0) | TrackBack (0)

I Can't Remember A Time Before You Were Telling That Story

Win a Date with Tad Hamilton is easily summed up: Small-Town Boy Loves Small Town Girl Who Loves Monolithic Movie Star; Hijinx Ensue, Characters Are Eventually Revealed, and It All Ends Just Like You Think. This, combined with the facts that the cast is led by two (essentially) non-actors, (2) the camera moves maybe two inches the entire time (helicopter shots excepted), (3) significant portions of this movie are tantamount to extended ads for Pringles and the Piggly-Wiggly chain, and (4) the soundtrack features a song whose hook is the horrendous line “We’ve got more bounce in California/Than all y’all combined” – and if your skin crawled when you read that, wait until you hear it – might reasonably lead you to presume that Win A Date is a bad movie, which it may well be. I certainly couldn’t tell you; I flat-out adore the piss out of it. Win a Date was easily – and I mean by a shameful margin – my favorite movie of 2004; I liked Oldboy far more, Invisible Ballots was way more interesting, and Before Sunset was better in every way, but favorite? Forget it.

Allow me to explain: at the time of this writing, I am 23 years old, and I have never gotten to be in love. This is, I hasten to add, very different from never being in love; I fall in love as regularly as a frat boy buys cheap beer. Some people are just emotionally hardwired for certain events; some people get enraged easily, others weep like little bitches at the drop of a hat. I fall in love. It’s what I do.

The point I want to make, however, is that I don’t get to fall in love; it just happens, and when it does, it tends to manifest itself in wildly inappropriate ways, and thus nothing ends up working out like I’d like. (Aside: It should hardly be a surprise that I get so worked up about the music and movies and books and such that I love; “inappropriate” doesn’t really matter when you’re dealing with an inanimate object. And before you say it, anyone who thinks that loving a song or a movie is any different from loving another person must be boring as all fuck. There’s a self-evident reason the same word applies to both situations.) Which, of course, sucks, but then again it pretty much sucks consistently for everyone; I can count the people I know who’ve legitimately found and held onto love on one hand and have fingers left over, and even in those cases I’d like to see how their stories play out. A giant chunk of the human experience involves coming to terms with the fact that You, Chosen Scion of History, aren’t necessarily entitled to fulfillment; you may end up being an incomplete wreck like everybody since the Garden.

There are, of course, a million billion better movies than Win a Date at addressing this precise dilemma, even if you want to confine yourself to lightweight teenager movies. I, however, am not shackled by an allegiance to quality; I just want to see something that I want to see. And when I want to see a movie about a loser-y guy who shouldn’t get to fall in love with some impossibly perfect girl, I end up with Win A Damn Date in my DVD player like clockwork, because it doesn’t aim to do much other than that, and it milks that for all it’s worth. Fuck, just look at the poster:

Wadth

The one piece of practical knowledge I took away from the lone filmmaking class I took during film school is that you organize your frame by dividing it four times, like the keys on a numeric keypad (just look at your keyboard), and give the most space in that middle square to the most important part of the frame. Look back at the poster: if you divided it like a frame, the most important part would be dominated by Kate Bosworth and Josh Duhamel, with poor Topher Grace sulking somewhere in the back.

In essence, this is the whole movie. You may THINK that a story about Small Town Girl Loves Et Cetera is actually about the girl, but it ain’t. This is absolutely Topher Grace’s movie; in twenty years, when we’re all light-years beyond sick of him and he’s accepting his fourth Oscar for playing some Brave Person Stricken With Crippling Disease/Addiction/Retardation, you will hear Win a Date brought up overandoverandover again. If you can successfully follow this movie without judging it, you’ll see that while Bosworth and Duhamel receive more screen-time and anchor more of the film’s drama, Grace is the one who actually has to do something; it’s his character who actually nuts up and takes charge of the situation while everyone else sits around taking advantage of the situation. (I guess it’s fair to say that Grace is basically just playing Eric Foreman. It’s also fair to say that you can probably trace a lot of Tom Hanks back to Bosom Buddies, or a lot of Welles back to Shakespeare. Originality is a shell game at best.)

And what Grace does is fucking PHENOMENAL. It’s easy to be a character actor – which Grace is, and will continue to be for at least the foreseeable future – if you don’t mind being one-dimensional. Topher Grace is, in a word, not. He plays his character as being as furious as he is decent, as vicious as he is sweet, as myopic as he is aware, and thankfully he does it seemingly without a hint of Tobey Maguire-esque “Look at how deliberately I teeter between these two poles” (which is of course the OTHER big trick of the character actor trade, especially when someone has aspirations of losing the “character” part). I realize that I’m asking a lot from most of you to take me at my word on this one, but I’ll stick up for Grace’s performance in this movie the way that guitar people stick up for Eddie Van Halen: either what he does works, or fuck you.

Last night, I sat down with a gigantic E&J & Ginger Ale to re-watch Chasing Amy. When I say this, I don’t quite mean what you think I mean; I mean that I watched Chasing Amy with the commentary track playing, which in a way means I didn’t watch Chasing Amy at all. I do this pretty frequently (considering that I would support the violent launching of Kevin Smith into the sun) for two reasons: first of all, the commentary track is deeply, deeply funny (and due mostly to Ben Affleck, of all people), but secondly and more important, the movie just doesn’t hold up for me. I tried to watch the movie properly a few months ago and just couldn’t do it, and it isn’t even due to the fact that giant sections of it are really crappy: it’s that I can’t find a single interesting thing that this movie has to say about reality. I’ll grant it that it’s constructed far more skillfully than Win a Date, which genuinely doesn’t play a single unexpected card, but my experience watching Chasing Amy wasn’t fundamentally different from watching a hypothetical high-school production of Brigadoon. It exists in the world of texts as something that you follow along until it’s over, and then move on (and frankly I can sit here all day listing things I’d rather follow along than a sexual-identity love story spangled with Kevin Smith dialogue).

But the dirty little secret about Chasing Amy is that it doesn’t really have anything to say, outside of maybe a few interesting little nuggets about the choice-versus-destiny debate over homosexuality (which, in any event, it abandons completely once the two characters need to hook up). The situations that occur in this movie are pretty specific; the sudden realization that the object of your romantic desire eats from a catcher’s mitt is pretty far abstracted from the kind of realizations most of the audience has to tap into in order to actually connect with the drama. The genius at the heart of Win A Date, by contrast, is its sweeping general immediacy; Bosworth and Grace can’t happen because, I mean, LOOK AT HER. LOOK AT HIM. LOOK AT HER. LOOK AT HER SOME MORE. The dynamic stands on its own two feet without a single thing to do with your life (although if you are, like me, Less Than, it’s pathetically easy to empathize), and this carries the film throughout: you may never have attempted to assert your virility by chopping more wood than the other guy, but surely you’ve tried to out-_____ some other guy for a girl before, right?

Maybe now you see what I’m getting at when I froth at the mouth about Grace’s greatness in this role. What he brings to the character is conflict; the film makes no effort to try to hide his cognizance of the fact that he’s not good enough for her, but damned if he doesn’t just say “Fuck it” every so often anyway, albeit in halting Topher Grace-esque fashion. As such, Win a Date affords him ample opportunities to do two things: seethe and give up. Anyone who’s ever watched That 70s Show knows just how good Grace is at both of these; now imagine him doing them in a movie environment, where he isn’t compelled to go for the Big Laugh every minute and actually lets him explore the pathos. It absolutely hits home.

The irony, of course, is that, if asked which was the more realistic movie, most people would probably answer with Chasing Amy, justifying every snarky comeback you can imagine me making. Chasing Amy is more realistic in a very limited, arguably artificial sense: it’s closer to reality in that there are lesbians and cigarettes and facial hair and sometimes it looks like it might rain. But it has much less to do with real life; if, in real life, you kiss your best friend (especially if this friend is a guy), odds are he won’t sit around listening to you justify why you two should have sex. Win a Date’s kiss-yr-best-friend scenario plays out much more realistically; there’s actually shock and terror and uncertainty involved, and it wraps up with a miserably deflating copout. This is at least in the neighborhood of what would happen.

But ultimately, Win a Date is the more realistic movie because they actually talk about more realistic things, by which I mean that they talk about amorphous, indefinite things like love or celebrity. I’ll admit that it’s not done in any particularly skillful way – Win a Date is definitely one of those movies where everybody gets a turn to speak their piece, and they speak it In Character – but since when is that really the point? The monologues in Win a Date are the kind of phenomenal where, if you’re prone to thinking about this kind of stuff, you catch yourself stealing the movie’s lines; lord knows I’ve applied the “love/big love/great love” thing (and about seven thousand other equally effective things) to my life because it just makes sense. Chasing Amy, on the other hand, is nearly useless when it comes to its talking points; it offers the protagonist two opposing (and idiotically outlined) viewpoints, and then the protagonist…fucks up. And life goes on. And then the movie’s over. I suppose that’s a more “realistic” treatment of life compared to the happy ending of Win a Date, but it’s not like I needed a movie to remind me that life goes on; I have late-night reruns of Dear John for that.

Win a Date, to reiterate, is a shitty film, an embarrassing travesty to own, and the kind of possession that drives you to demand that your friends call before they come over so that you can hide your shame. I, however, also own a Girls Aloud album AND BaseketBall, so there’s not really a whole lot of damage left to do. But if you have a need for a movie like this, Win a Date is unhesitatingly the one I would recommend. For one thing, you can love it as much as you want.


February 08, 2005 in Film | Permalink | Comments (0) | TrackBack (0)

Hiya

I love movies - not as intensely as I love music, granted, but I do love movies. I watch more movies than just about anyone I know, in terms of both quantity and range (find me another person with well-worn copies of both Tokyo Olympiad and Pearl Harbor and you've found my new best friend). Fuck, I even spent a metric ton of my parents' money going to film school. Yet in spite of all that, I'd apparently rather (infrequently) focus on music. This is no good.

Today it hit me: writing about music is better because, when done right, it's actually writing. Music isn't anything specific or tangible, even when it's a CD or a concert ticket or whatever. Therefore, in order to write about music, you have to sit down and pull things straight from your creative ass, in the process connecting with something which doesn't necessarily have Thing One to do with you. It's hardly surprising that the most passionate and compelling
(and therefore best) music criticism frequently is little better than autobiography or self-administered therapy - it's just a case of someone else's reality aligning with our own for a few paragraphs.

Movies don't have that luxury. The first movies ever made were undisputably real - in no way were those Not workers, and in no way were they Not leaving the Lumiere brothers' factory. Forever after, the critical project for film criticism has been to survey the relationship between "reality" and cinema (or works of cinema). Which is, y'know, fine in principle; it's just that in action, movies don't quite work out that way. In practice, movies have about as much to do with "reality" as music does; our relationship with movies is tangential at best (exponentially so whe  you factor in the looming spectres of production and distribution). So what's the point of treating movies like some divine expressway to the skull of the collective unconscious?

I don't know either. Hence this blog. I have relationships with the movies I watch, not unlike how I have relationships with the music I listen to, and these relationships are significantly more "real" - or at the baseline least, more tangibly real - than most of what gets passed off as such, and I think the best way to go about criticism is to swing from that stance. I can, of course, guarantee you that this will inevitably devolve into rambly navel-gazing more than either you or I would probably like, and for this I apologize in advance. But hey, Hilary Swank can wash off her beat-up Million Dollar Babyface. This is real. Or "real". Or whatever. This is something. Or it's not. We'll see.

February 08, 2005 | Permalink | Comments (0) | TrackBack (0)

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